Usage
1 Starting
Approach the NPC or marker β a help-notify appears (βPress Eβ).
The Driving-School UI shows all categories, prices and your current pass status.
2 Theory exam
Pay the fee β multiple-choice quiz pops up (configurable question pool).
Exceeding
maxMistakes
fails the exam; you can retry after paying again.
3 Practical exam
Once theory is passed, start the practical: a vehicle spawns with custom plate.
Follow the checkpoint route. HUD shows: current checkpoint, allowed speed, error counter.
Errors are added for:
Driving faster than the
speedLimit
of the current checkpoint.Any drop in vehicle body health (collision).
If total errors exceed
maxPracticeErrors
, the exam can still finish but will be marked βfailedβ.Completing the final checkpoint ends the run, deletes the vehicle and teleports the player to
BringBackCoords
.
4 Rewards
On passing:
ESX: the configured license is inserted via
esx_license
(or item if you prefer).QBCore/QBOX: an item (e.g.,
driver_license
) is added to inventory.
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