🕵️‍♂️Usage

  • Approach a Station

    • Players either see a prompt to press E (if Config.Target = false), or a target-based icon (if Config.Target = true).

  • Select an Item

    • A UI (NUI or ESX/QBCore menu, depending on your script) lists craftable items/weapons.

    • Each requires certain materials (e.g., metal_scrap, gunpowder), which get removed on successful crafting.

  • Wait for Crafting

    • A progress bar or timer counts down (configurable in items[x].time).

    • If the player leaves midway or the server restarts, progress is saved (if supported by your script).

  • Receive the Item

    • Once the timer completes, the new item or weapon is placed in the player’s inventory.

⚙️Configuration

Last updated