Usage
Last updated
Last updated
Approach a Station
Players either see a prompt to press E (if Config.Target = false
), or a target-based icon (if Config.Target = true
).
Select an Item
A UI (NUI or ESX/QBCore menu, depending on your script) lists craftable items/weapons.
Each requires certain materials (e.g., metal_scrap
, gunpowder
), which get removed on successful crafting.
Wait for Crafting
A progress bar or timer counts down (configurable in items[x].time
).
If the player leaves midway or the server restarts, progress is saved (if supported by your script).
Receive the Item
Once the timer completes, the new item or weapon is placed in the playerβs inventory.