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  1. SCRIPTS
  2. Advanced Metal Detector Script

Usage

  • Buying or Renting a Detector

    • An NPC (shop) spawns at Config.Shop.coord. Players approach and press E to open a menu (NUI).

    • They can buy (Config.Price.buy) or rent (Config.Price.rent) the detector for limited time.

  • Activating the Detector

    • The script checks if they have the item (Config.Item = "metal_detector").

    • On activation, the player’s movement keys can be restricted (Config.DisableKeys).

    • The battery level (from Upgrades["max_battery"]) or leftover rent time is considered.

  • Digging

    • Shovel required: If the player attempts to dig but lacks the shovel item, an error notifies them.

    • The script spawns a chest object or animates a dig scenario for Config.digTime (ms).

    • On success, the script randomly picks from Config.Rewards (like gold, jewelry, etc.).

    • Each reward item can have a score that increases a player’s scoreboard rank.

  • Upgrading

    • Players can buy upgrades: a bigger battery time, extended radius, or a “radar” feature that more accurately pinpoints items.

    • Some upgrades have multiple levels, each with a price; if the player can’t afford it, they get a “no_money” notification.

  • Tasks & Scoreboard

    • Achievements revolve around time using the detector or number of digs performed.

    • Once a task is complete, the script awards money or items (like pizza, icedtea).

    • The scoreboard ranks players by total score from collecting items.

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Last updated 4 months ago

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