RISK SCRIPTS
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    • 🍾Spin the Bottle
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  1. SCRIPTS
  2. Spin the Bottle

Usage

  • Starting Spin the Bottle

    • Ensure you have the required item (default: "spinbottle") in your inventory.

    • Use the script’s command or item-based logic (depends on your setup) to place the bottle and start spinning.

  • Spinning the Bottle

    • The bottle will spin in place, optionally showing a countdown or wait time if RS.canMoveWhileSpinning is false.

    • If another player attempts to spin it, the script checks RS.OtherPlayersCanSpin. Otherwise, they might see a cooldown message.

  • Announcing the Winner

    • Once the bottle stops, if RS.ShowWinnerName is true, the name is announced (translated via your chosen language).

    • If RS.ShowWinnerMarker is true, a marker (with RS.MarkerColor and RS.MarkerType) is placed over the winner’s head for a short duration.

  • Notifications & Customization

    • If RS.UseCustomNotify is true, your custom function is called (e.g., to trigger an external notify resource).

    • Otherwise, default GTA or ESX/QB notifications are used.

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Last updated 5 months ago

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