Usage
Starting Spin the Bottle
Ensure you have the required item (default:
"spinbottle"
) in your inventory.Use the scriptβs command or item-based logic (depends on your setup) to place the bottle and start spinning.
Spinning the Bottle
The bottle will spin in place, optionally showing a countdown or wait time if
RS.canMoveWhileSpinning
isfalse
.If another player attempts to spin it, the script checks
RS.OtherPlayersCanSpin
. Otherwise, they might see a cooldown message.
Announcing the Winner
Once the bottle stops, if
RS.ShowWinnerName
istrue
, the name is announced (translated via your chosen language).If
RS.ShowWinnerMarker
istrue
, a marker (withRS.MarkerColor
andRS.MarkerType)
is placed over the winnerβs head for a short duration.
Notifications & Customization
If
RS.UseCustomNotify
istrue
, your custom function is called (e.g., to trigger an external notify resource).Otherwise, default GTA or ESX/QB notifications are used.
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