# FAQ / Troubleshooting

* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">Players can’t spin the bottle.</mark>*\ <mark style="color:red;">**A**</mark>**:** Confirm they have the correct item in inventory (<mark style="color:red;">`RS.Item`</mark>). Also check if <mark style="color:red;">`OtherPlayersCanSpin`</mark> is set to <mark style="color:red;">`true`</mark> if you want multiple people to spin.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">No winner marker is showing.</mark>*\ <mark style="color:red;">**A**</mark>**:** Make sure <mark style="color:red;">`RS.ShowWinnerMarker = true`</mark> and your marker color/type are valid. Also verify the script is allowed to spawn markers in your environment.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">My notifications don’t appear.</mark>*\ <mark style="color:red;">**A**</mark>**:** Set <mark style="color:red;">`RS.UseCustomNotify = false`</mark> if you haven’t integrated a custom system. If <mark style="color:red;">`true`</mark>, ensure your <mark style="color:red;">`RS.CustomNotify`</mark> function calls the correct events.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">The script won’t detect ESX or QBCore.</mark>*\ <mark style="color:red;">**A**</mark>**:** Make sure the resources <mark style="color:red;">`es_extended`</mark> or <mark style="color:red;">`qb-core`</mark> are started before this script. If set to <mark style="color:red;">`auto`</mark>, the code tries each in order.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">How do I add new languages?</mark>*\ <mark style="color:red;">**A**</mark>**:** In the config, add the new language key to <mark style="color:red;">`RS.CooldownMessages`</mark>, <mark style="color:red;">`RS.WinnerMessages`</mark>, and <mark style="color:red;">`RS.ErrorMessages`</mark>. Then set <mark style="color:red;">`RS.Language`</mark> to that new key.
