Custom: insert your own phone or dispatch export in client/dispatch().
3.4 Respawning
Manual: Player selects a respawn point from Config.RespawnPoints.
Auto: When bleed-out timer expires, onRespawn() fires—implement custom spawn logic.
HUD: The deathscreen hides your HUD via hideHud() and restores it via showHud() on revive.
3.5 Revive Events
The script listens for configured revive events (e.g. esx_ambulancejob:revive, hospital:client:RespawnAtHospital) and closes the deathscreen, resets timers, and restores the HUD.