FAQ / Troubleshooting
Q: Blindfold doesn’t apply to anyone. A: Check that you’re near another player and have the correct item name (
RS.Item
). Confirm the script is detecting your framework.Q: Players can’t remove the blindfold. A: Ensure they have the
scissors
item in inventory and that the config matches the item name (RS.ScissorsItem
). Also confirmRemoveScissorsAfterUse
behavior is what you expect.Q: I want to auto-remove the blindfold after X time. A: You can add a timer or event in your script logic that calls the remove function. Look at how
auto
is used inRS.Locales
as an example.Q: Localized text doesn’t match my language. A: Set
RS.Language
to the correct key or add your own translations toRS.Locales
.Q: I want the blindfold/scissors to always be consumed. A: Set
RS.RemoveBlindfoldAfterUse = true
orRS.RemoveScissorsAfterUse = true
.Q: My blindfold doesn’t appear, or I see a different mask instead. A: Check the new
RS.Blindfold
settings in your config. For example:
componentSlot: Defines which clothing slot the blindfold occupies on the player. Slot 1 is usually for masks, but your server’s clothing system might differ.
drawable, texture, palette: Control the specific model and look of the blindfold. If your server uses a different ID for masks or custom items, you may need to adjust these values.
Also ensure no other script or resource is overriding mask items. Some clothing systems automatically reset a player’s mask slot, so confirm that your server’s setup allows custom masks.
If you still see the wrong mask or nothing at all, try experimenting with different values for drawable
and texture
in RS.Blindfold
until you find one that displays correctly on your server.
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