> For the complete documentation index, see [llms.txt](https://risk-scripts.gitbook.io/risk-scripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://risk-scripts.gitbook.io/risk-scripts/scripts/blindfold/faq-troubleshooting.md).

# FAQ / Troubleshooting

* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">Blindfold doesn’t apply to anyone.</mark>*\ <mark style="color:red;">**A**</mark>**:** Check that you’re near another player and have the correct item name (<mark style="color:red;">`RS.Item`</mark>). Confirm the script is detecting your framework.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">Players can’t remove the blindfold.</mark>*\ <mark style="color:red;">**A**</mark>**:** Ensure they have the <mark style="color:red;">`scissors`</mark> item in inventory and that the config matches the item name (<mark style="color:red;">`RS.ScissorsItem`</mark>). Also confirm <mark style="color:red;">`RemoveScissorsAfterUse`</mark> behavior is what you expect.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">I want to auto-remove the blindfold after X time.</mark>*\ <mark style="color:red;">**A**</mark>**:** You can add a timer or event in your script logic that calls the remove function. Look at how <mark style="color:red;">`auto`</mark> is used in <mark style="color:red;">`RS.Locales`</mark> as an example.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">Localized text doesn’t match my language.</mark>*\ <mark style="color:red;">**A**</mark>**:** Set <mark style="color:red;">`RS.Language`</mark> to the correct key or add your own translations to <mark style="color:red;">`RS.Locales`</mark>.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">I want the blindfold/scissors to always be consumed.</mark>*\ <mark style="color:red;">**A**</mark>**:** Set <mark style="color:red;">`RS.RemoveBlindfoldAfterUse = true`</mark> or <mark style="color:red;">`RS.RemoveScissorsAfterUse = true`</mark>.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">My blindfold doesn’t appear, or I see a different mask instead.</mark>*\ <mark style="color:red;">**A**</mark>**:** Check the new `RS.Blindfold` settings in your config. For example:

```lua
RS.Blindfold = {
    componentSlot = 1,  -- the clothing slot (1 = mask slot by default)
    drawable      = 62, -- the model (drawable) ID for your blindfold
    texture       = 0,  -- texture variation
    palette       = 2,  -- typically 0 or 2 depending on your item
}

```

* **componentSlot**: Defines which clothing slot the blindfold occupies on the player. Slot **1** is usually for masks, but your server’s clothing system might differ.
* **drawable, texture, palette**: Control the specific model and look of the blindfold. If your server uses a different ID for masks or custom items, you may need to adjust these values.
* Also ensure no other script or resource is overriding mask items. Some clothing systems automatically reset a player’s mask slot, so confirm that your server’s setup allows custom masks.

If you still see the wrong mask or nothing at all, try experimenting with different values for `drawable` and <mark style="color:red;">`texture`</mark> in <mark style="color:red;">`RS.Blindfold`</mark> until you find one that displays correctly on your server.
