# FAQ / Troubleshooting

* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">Blindfold doesn’t apply to anyone.</mark>*\ <mark style="color:red;">**A**</mark>**:** Check that you’re near another player and have the correct item name (<mark style="color:red;">`RS.Item`</mark>). Confirm the script is detecting your framework.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">Players can’t remove the blindfold.</mark>*\ <mark style="color:red;">**A**</mark>**:** Ensure they have the <mark style="color:red;">`scissors`</mark> item in inventory and that the config matches the item name (<mark style="color:red;">`RS.ScissorsItem`</mark>). Also confirm <mark style="color:red;">`RemoveScissorsAfterUse`</mark> behavior is what you expect.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">I want to auto-remove the blindfold after X time.</mark>*\ <mark style="color:red;">**A**</mark>**:** You can add a timer or event in your script logic that calls the remove function. Look at how <mark style="color:red;">`auto`</mark> is used in <mark style="color:red;">`RS.Locales`</mark> as an example.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">Localized text doesn’t match my language.</mark>*\ <mark style="color:red;">**A**</mark>**:** Set <mark style="color:red;">`RS.Language`</mark> to the correct key or add your own translations to <mark style="color:red;">`RS.Locales`</mark>.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">I want the blindfold/scissors to always be consumed.</mark>*\ <mark style="color:red;">**A**</mark>**:** Set <mark style="color:red;">`RS.RemoveBlindfoldAfterUse = true`</mark> or <mark style="color:red;">`RS.RemoveScissorsAfterUse = true`</mark>.<br>
* <mark style="color:orange;">**Q:**</mark> *<mark style="color:orange;">My blindfold doesn’t appear, or I see a different mask instead.</mark>*\ <mark style="color:red;">**A**</mark>**:** Check the new `RS.Blindfold` settings in your config. For example:

```lua
RS.Blindfold = {
    componentSlot = 1,  -- the clothing slot (1 = mask slot by default)
    drawable      = 62, -- the model (drawable) ID for your blindfold
    texture       = 0,  -- texture variation
    palette       = 2,  -- typically 0 or 2 depending on your item
}

```

* **componentSlot**: Defines which clothing slot the blindfold occupies on the player. Slot **1** is usually for masks, but your server’s clothing system might differ.
* **drawable, texture, palette**: Control the specific model and look of the blindfold. If your server uses a different ID for masks or custom items, you may need to adjust these values.
* Also ensure no other script or resource is overriding mask items. Some clothing systems automatically reset a player’s mask slot, so confirm that your server’s setup allows custom masks.

If you still see the wrong mask or nothing at all, try experimenting with different values for `drawable` and <mark style="color:red;">`texture`</mark> in <mark style="color:red;">`RS.Blindfold`</mark> until you find one that displays correctly on your server.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://risk-scripts.gitbook.io/risk-scripts/scripts/blindfold/faq-troubleshooting.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
