❔FAQ / Troubleshooting
Q: Blindfold doesn’t apply to anyone. A: Check that you’re near another player and have the correct item name (
RS.Item). Confirm the script is detecting your framework.Q: Players can’t remove the blindfold. A: Ensure they have the
scissorsitem in inventory and that the config matches the item name (RS.ScissorsItem). Also confirmRemoveScissorsAfterUsebehavior is what you expect.Q: I want to auto-remove the blindfold after X time. A: You can add a timer or event in your script logic that calls the remove function. Look at how
autois used inRS.Localesas an example.Q: Localized text doesn’t match my language. A: Set
RS.Languageto the correct key or add your own translations toRS.Locales.Q: I want the blindfold/scissors to always be consumed. A: Set
RS.RemoveBlindfoldAfterUse = trueorRS.RemoveScissorsAfterUse = true.Q: My blindfold doesn’t appear, or I see a different mask instead. A: Check the new
RS.Blindfoldsettings in your config. For example:
RS.Blindfold = {
    componentSlot = 1,  -- the clothing slot (1 = mask slot by default)
    drawable      = 62, -- the model (drawable) ID for your blindfold
    texture       = 0,  -- texture variation
    palette       = 2,  -- typically 0 or 2 depending on your item
}
componentSlot: Defines which clothing slot the blindfold occupies on the player. Slot 1 is usually for masks, but your server’s clothing system might differ.
drawable, texture, palette: Control the specific model and look of the blindfold. If your server uses a different ID for masks or custom items, you may need to adjust these values.
Also ensure no other script or resource is overriding mask items. Some clothing systems automatically reset a player’s mask slot, so confirm that your server’s setup allows custom masks.
If you still see the wrong mask or nothing at all, try experimenting with different values for drawable and texture in RS.Blindfold until you find one that displays correctly on your server.
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