Configuration
BeeKeeper
ClothingEnabled
: Iftrue
, players wear a custom beekeeping suit via animations.HiveDangerDistance
: Distance at which players without suits start taking bee-sting damage.DamageInterval
&DamageAmount
: Frequency and severity of sting damage.SequenceStepsMale
/SequenceStepsFemale
: Detailed steps for applying clothing items, with each step dictating an animation and which component to equip.
Seller
Location
: Where the honey seller stands (vector3 coords).NPC
: If enabled, spawns a custom NPC model performing a scenario (e.g., reading a clipboard).ItemsToSell
: A list of items the seller buys, each with apricePerUnit
.PaymentMethods
: Payment types (cash, bank, etc.).SellNotifyTitle
,SellSuccess
, etc.: Custom messages for successful or failed sales.
Market
Location
: A shop location (marker, help text, etc.) for players to purchase beekeeping items (e.g.,hive
,beekeeper_suit
, etc.).Items
: The listing of products, each with aname
,item
,price
,description
, andimage
.Blip
&NPC
sections: Controls map icons and an optional NPC for the market.
Collector
PlaceableItem
: The item required to place a beehive (e.g.,hive
).PropModel
: The actual beehive prop (spawned in the world).RequiredFramesItem
&RequiredFramesCount
: Additional items needed before a hive can be placed (e.g., beehive frames).RewardItem
&RewardQuantity
: What players get upon retrieving honey from a hive (dirtyhoney
, for example).
Cleaner & Mixer
Specific locations and logic for turning
dirtyhoney
intocleanhoney
, and eventually mixing it into a finalhoneyjar
.Each step can require certain items (
RequiredHoneyItem
,RequiredToolItem
) and yields a reward (RewardItem
).
ForestScanZones
Define areas on the map that players can detect with a
forestscanner
item, guiding them to suitable hive-placing zones.
Notifications
notEnoughMoney
,missingBeeItem
, etc.: Localized text strings for every beekeeping action (insufficient tools, stung by bees, etc.).
Last updated