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description: Common questions and fixes
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# FAQ / Troubleshooting

* <mark style="color:yellow;">**Q: Players can’t fish (says “need a rod”).**</mark>\
  **A:** Check the item names in `Config.NormalRodItem` or `Config.PremiumRodItem`. Ensure they exist in your framework’s inventory.\

* <mark style="color:yellow;">**Q: Fishing stops right away or never starts.**</mark>\
  **A:** Verify you have a valid zone (`currentZone`) if `FishingAnywhere=false`. Also ensure the `MaxFishingDistance` is high enough for typical movements.\

* <mark style="color:yellow;">**Q: No fish to sell, but I have fish in inventory.**</mark>\
  **A:** Confirm each fish item in your script’s `SellItems` is spelled exactly like the item in your server’s database. If a mismatch occurs, it won’t recognize the item.\

* <mark style="color:yellow;">**Q: Players get stuck with hunger/thirst never decreasing**</mark>**.**\
  **A:** Set `PreventHungerThirstLoss=false` if you use status scripts that should continue draining needs while fishing.\

* <mark style="color:yellow;">**Q: The boat anchor doesn’t work.**</mark>\
  **A:** Double-check `Config.AnchorItem` matches the item name in your database. Also ensure you use a **boat** (class 14) as `GetVehicleClass(veh)` must be 14 for the anchor logic.\

* <mark style="color:yellow;">**Q: The script can’t find ESX or QBCore**</mark>\
  **A:** Confirm you start `es_extended` or `qb-core` **before** this script. If “auto” detection fails, explicitly set `Config.Framework="ESX"` or `"QBCore"`.\

* <mark style="color:yellow;">**Q: My custom notifications do nothing**</mark>\
  **A:** If `UseCustomNotify` is `true`, ensure `Config.Functions.notify` is defined. If it’s an external event, e.g. `myNotifySystem:DoNotify`, call it inside that function.
